Armageddon also had a strange choice of villain, opting for the unimaginative Blaze who was, at one point, merely a background character standing in the crowd of one Mortal Kombat II stage. The developers even threw in joke characters such as Mocap (literally a dude in a motion capture rig) and Meat (literally a dude made of meat). The game’s intro movie is a fabulous wedge of fan service as they all duke it out in one final royal rumble upon the steps of a great pyramid. Speaking of characters, Armageddon still boasts the biggest roster of any Mortal Kombat game with a total of 62 fighters (63, if you count the Wii-exclusive Khameleon). Putting Taven front and center was also a misstep – he had no previous history with the franchise or any kind of likability. It was very much the same with Armageddon though its plot was far less compelling, relying on fans knowing the inner workings of MK’s bizarre patchwork of lore. Even with Mortal Kombat Xand NetherRealm’s Injustice 2, crafting a narrative that loops in every playable character can often mean taking liberties and the occasional awkward crowbarring of cameos. The reason why Konquest doesn’t get brought up as much as it should is due to Armageddon’s story itself. Between traditional fights, players took control of the fire-wielding demigod as he travels between realms, occasionally battling grunts using a 3D fighting system pinched from Shaolin Monks. Instead of sandwiching a string of matches between character-specific cutscenes, Konquest had you exploring the wider MK universe as newcomer, Taven. Armageddon’s Konquest mode, while hardly groundbreaking, can still be seen as a template for the story mode structure used in later Mortal Kombats which, in turn, has been adopted by many other fighting game series. Although Mortal Kombat had continued to maintain its presence within the genre (thanks to games such as Deadly Alliance, Deception, and Shaolin Monks) Armageddon failed to stir up much fanfare, at least when compared to those arcade classics or NetherRealm’s recent revivals.Įd Boon, Midway Games, and company was using the same engine and core fighting mechanics but still had some interesting ideas for its flagship franchise. Mortal Kombat: Armageddon felt like an end to everything the series had been building towards for many years, literally funneling every character – from elder gods to goofy guest stars – into a massive meat grinder, letting that bloody paste congeal before rebooting the franchise half a decade later.Ģ006 wasn’t what you’d call a hot year for fighting games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |